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Street Fighter Zero 3
Copyright © Capcom Japan
Sony PlayStation (1 CD-ROM)
2D Fighting
1-2 Players
SLPS-01777
¥5800
Available now in Japan
Where to buy
FAQ
—by Kenneth Lee






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"Capcom PlayStation Games." These three words have had mixed messages over
the years, and PlayStation owners know far too well their (in)famous
implications. While Capcom's 3D efforts have excelled and set new standards
(STREET FIGHTER EX+ALPHA, RESIDENT EVIL
series), Capcom's 2D PlayStation
conversions are decent at best. Choppy animation, missing frames, and
slowdown have plagued all of Capcom's 2D PlayStation efforts. To be fair,
the PlayStation only has a very tiny amount of RAM, which is the most
obvious cause of the aforementioned problems. In fact it seemed the only
way to get killer Capcom home conversions was to buy a Saturn, because its
versions were far superior to the PlayStation ones—the system had more
RAM. With the death of the Saturn, Capcom initially announced only one
version of STREET FIGHTER ZERO 3, for the PlayStation. Yet before any
groans could be heard, word came out of Tokyo that this version was the
best conversion yet. This was a "new Capcom," and they'd set out to prove
that they could make a kick-ass 2D PlayStation conversion. After playing it
for days on end, let me tell you that Capcom's STREET FIGHTER ZERO 3 for
the PlayStation is the best 2D conversion of a fighting game ever for
Sony's machine. Capcom has managed to do the impossible: No slowdown, ~90+%
of the frames of animation are in, smooth gameplay, minimal loading times,
and all in a 2D PlayStation fighter! This game is so well done that it puts
every other company's 2D efforts to shame. Now this is what we
expect from Capcom Japan: A solid, brilliant conversion of STREET FIGHTER
ZERO 3, complete with 5 redrawn new characters (not found in the arcade),
tons of new modes of play, new options, and remixed music. This is the best
2D fighting game for the PlayStation. Period.
One of the most interesting rumors that went around the Net before STREET
FIGHTER ZERO 3 hit the arcades was that Capcom was going to put everyone
from the entire STREET FIGHTER II universe in the new ZERO (ALPHA) series.
Of course, when the game finally hit arcades, a slight disappointment set
in, as only E. Honda and Blanka made it in. Ironically, while the game died
in most arcades in the USA, the PlayStation version of this game is looking
to set new standards in 2D home conversions and be a top-selling game on
the PSX! Why? Capcom went out of their way and redrew and added in just for
the PlayStation version, Fei Long, Dee Jay, T. Hawk, Evil Ryu, and yes, the
best reason to get this game, Guile! Oh yeah, the Man is back! So, in the
end, the original rumors of having everyone in the STREET FIGHTER II
universe come back, actually came true! Everyone is back. In
addition to the classic characters, there are also the new warriors in ZERO
3: (official introduction) Cammy, Rainbow Mika, Cody (from FINAL FIGHT),
and Karin (Sakura's high school rival). On top of that, there are 2 more
"secret" characters now immediately selectable in the PSX version: Juri
("Yuri") and Juni ("Yuni"), 2 of Vega's (M.Bison in the USA) killer
assassins. This is by far the biggest STREET FIGHTER yet, with the most
characters ever seen in a Capcom fighting game!
The graphics are phenomenal; Crisp, solid 2D character sprites for all the
fighters, smooth animations for all the moves, and no slowdown. The only
downside to this achievement is that the fighters are a bit smaller (but
not too much). There are also a bunch of new backgrounds, and some nice
"parallax scrolling" on many of the stages, done via 3D polygons. Yup, you
read that right. Capcom has applied a bit of genius short-cutting in this
PSX port, as they decided to use polygons to help reduce the sprite
workload. This has been mainly applied to hit sparks and other hit effects,
and on some stages, to background objects (look at the wing of the fighter
jet on Nash's stage). Also as a nice bonus, the instruction manual and CD
cover contain tons of new Capcom 2D art and illustrations. And thankfully,
they look far better than the original ZERO 3 art (in the arcade game).
There are also tons of new 2D art for the loading screens as well.
Two areas where the PSX versions have always been better than the Saturn
versions are the sound effects and music. The sound effects and voices are
crystal clear and sharp, and the music has been remixed. What's amazing is
that the music quality is so good you'd swear that it was Redbook Audio,
but it is not! It's a nice blend of techno-ish tracks and overall it is
phenomenal.
Perhaps the biggest area of contention as to whether or not SFZ3 is a good
fighting game or not, is inherent to the engine itself. Basically, the
biggest change to STREET FIGHTER ZERO 3 (from ZERO 2) is the modification
of the gameplay engine, with the addition of "Air Juggling." While there are
still true combos in the game that require skill, Capcom has decided to add
an "edge" to the STREET FIGHTER universe by adding in the hallmark of their
own VERSUS series (X-MEN, etc.). Air Juggling definitely does open up room
for more combos, but they can also be seen as pretty cheap—just use
Gouki (Akuma) Z-ism and let the Juggling commence! You can destroy many an
opponent with the vast amount of Air Juggle combos. The problem is that
after you pop someone in the air, they are essentially open and defenseless
to additional hits. This allows the attacker get in free hits while the
victim can do nothing but take damage. While Capcom added in Air Recoveries
(a good thing), which allows you to snap out of the hit, and try to
retaliate, there are still quite a few Air Juggle combos that work
regardless of Air Recoveries. Overall it isn't that bad, and in the end you
can play any style you want to.
Besides that, the other major addition is the "Isms" engine. Basically,
SFZ3 allows you pick whatever fighting style you want. "X-ism" is
essentially the old-school SF SUPER TURBO (SSFII "X") style, where you have
only One Super Move, no air-blocking, and you do more damage overall.
"Z-ism" ("A-ism" in the US) is "ZERO style," like
SF ZERO 2, where you can
build up 3 Supers and you have Air Blocking and ZERO Counters. Finally,
"V-ism" stands for "variable" combos, where you have one long Super Bar
that you can use in much the same way as Rose's "Soul Illusion"
Super—you have multiple shadows of yourself and the shadows can do
attacks and damage in addition to yourself. This Ism engine is an excellent
addition to the STREET FIGHTER game, and it allows you to play the way you
enjoy. One other addition is the Guard Gauge, which is the perfect
anti-turtle device. For those of you who can't stand playing trench warfare
against "turtling" people, rejoice. Basically, if the opponent blocks too
many moves (constantly blocking and not attacking), then this Guard Gauge
will shrink until he loses his Guard ability for a second or two!
Finally, it is the addition of the World Tour mode in the PlayStation
version that really adds the icing to the cake. This is a totally original
game that is essentially a STREET FIGHTER RPG! You pick any character, and
from there you travel the world and fight against various fighters in
different countries (the classic premise of SF). You can pick the Ism you
want before each fight. If you win, you gain experience points based on how
well you fought. Eventually, you can become master at each Ism style, and
learn bonus powers called "Ism Plus." With this, you can equip up to 3
slots of Ism Plus power per character. The possibilities are endless. Some
Ism Plus powers you can learn are Air Block, Infinity Guard (no more Block
meter), and my personal favorite, Super ZERO Cancel. Yes, you can now play
with Super Cancels, just like STREET FIGHTER EX 2 and other games. A basic
example with Ryu: you can jump in Roundhouse kick, low Jab punch, 2-in-1
into a Hadoken fireball, Super Cancel into his Shinkuu Hadoken Super
Fireball! After you beat this mode, you can then enter your
character—permanently—into the regular STREET FIGHTER ZERO 3
game! You can play him/her in Vs. Mode or what have you. There are also
extra modes that you can unlock, such as the excellent Team Battle mode,
which plays like SNK's KING OF FIGHTERS 3-on-3 fights! They allow even more
customization so that if you think you're good enough you can pick 2-on-3,
or even 1-on-3 against a buddy! And Dramatic Battle is back in, which is
where you and a buddy can play 2-on-1 versus the computer. They also allow
full customization with options, and you can even adjust how much damage
you want for Regular moves or Super moves!
The PlayStation STREET FIGHTER ZERO 3
is Capcom's best 2D PlayStation
conversion yet. As the final farewell to the STREET FIGHTER ZERO (ALPHA)
series, it is fitting that STREET FIGHTER went out with a bang. Even if you
don't play STREET FIGHTER any more, this is a quality video game that any
PSX owner should check out. You're sure to find all of your favorite
classic characters from back in the day, like Balrog (Vega), E. Honda, or
Guile. In addition, this is PocketStation supported, so eventually you'll
be able to download your fighters onto the new memory card and train them
and fight! As Capcom Japan's Funamizu-san went on record to say, this is
going to be the last STREET FIGHTER ZERO (ALPHA) game, and they are even
reconsidering what to do about STREET FIGHTER IV. As the farewell
STREET FIGHTER game on the PlayStation, it does justice to the greatest fighting
game series of all time.

Rating: 9.5/10 |
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